Un blog facut de mine,pentru a va informa pe dumneavoastra tot ce este nou in materie de jocuri si software.
31 dec. 2008
28 dec. 2008
Cel mai tare joc al anului 2008!!!

Cel mai tare joc al anului 2008,in opinia celer de la Gamespot este “Metal Gear Solid 4:Guns of the patriots(PS3)”.
O poveste excelenta si o grafica excelenta egal “success”(cred ca asta si-au spus cei de la Konami atunci cand au creat jocul).
Ceea ce ma surprinde este ca acest joc facut doar pentru PS3, a avut mai multe voturi decat Fallout 3, de exemplu, care este pentru PC,X-BOX si PS3.
Sa speram ca anul urmator producatorii isi vor da din de in ce mai tare silinta si ne vor oferii jocuri pe care nu le vom uita.
22 dec. 2008
Free 3ds max models
Planet earth and moon - 0$
(3D-surface,clouds,atmosphere and moon)

Bugatti Veyron - 0$
2006 model of Bugatti Veyron at incredible price of 0$(200$-other sites)

BMW M3 model-50$
Mesh type: Polygonal
Materials included: Yes
Textures included: Yes

F-22 Raptor-200$
Geometry: Polygonal
Polygons: 564,276
Vertices: 384,763
Textures: Yes
Materials: Yes

If yo want one of this products,please leve a comment with you're model that you want and you're e-mail adress(not publish).Thx.Peace*****
(3D-surface,clouds,atmosphere and moon)

Bugatti Veyron - 0$
2006 model of Bugatti Veyron at incredible price of 0$(200$-other sites)

BMW M3 model-50$
Mesh type: Polygonal
Materials included: Yes
Textures included: Yes

F-22 Raptor-200$
Geometry: Polygonal
Polygons: 564,276
Vertices: 384,763
Textures: Yes
Materials: Yes

If yo want one of this products,please leve a comment with you're model that you want and you're e-mail adress(not publish).Thx.Peace*****
19 dec. 2008
Nvidia reveals GeForce GTX 295

The card will have two GT200 GPUs for a total of 480 processing cores, twice as many cores as Nvidia's flagship single-GPU card, the GeForce GTX 280. The new GPUs will have a 576 MHz core clock and a 1242 MHz shader clock. That's slightly slower than the GTX 280's 602 MHz core and 1296 MHz shader clocks, but the GTX 295 still wins in the GPU quantity column. The card will also have 1,792 MB of onboard GDDR3 memory clocked at 1,998 MHz.
12 dec. 2008
Prince of Persia 2008

Prince of Persia is its own worst enemy. On one hand the team at Ubisoft Montreal has created an absolutely stunning game world and possibly the most useful AI character in years. On the other, it's streamlined the series' trademark platforming so much it might as well be on rails, left combat mainly pointless and made it actually impossible for you to die. Plus we want to punch the new American Prince in the face.
But before we go off on one, the new Prince of Persia does get some things right. Elika, your new right hand magical princess, achieves everything the developer promised she would. Rare for an AI partner.
She hardly ever gets in your way and unlike the dodgy computer characters of the past, Elika's clever head makes sure she doesn't get stuck in the scenery or stupidly walk into a fight and die. Most of the time, you hardly notice she's there, which is a good thing.
She's an aid rather than a liability; fall down in combat and she'll revive you, tap Y (or triangle) and she'll jump in for some monster-blasting tag-team moves. It's an impressive achievement that Elika doesn't feel like a hindrance in both platforming and combat, but in creating this one triumph Ubisoft sacrificed a lot of what makes Prince of Persia so great.
Platforming, the heart and sole of Prince of Persia, feels dumb-ed down. For the first few sections of the Prince's adventure you'll sprint up walls and swing from vines, and you'll enjoy it.
The acrobatic spectacle is fast, fluid brilliantly animated. Unfortunately, you'll quickly figure out that it's almost as on-rails as a Time Crisis gun fight.
You can't go anywhere the game doesn't want you to go; the entire world is basically designed like a Tony Hawk's skate route through the level, with (admittedly gorgeous) stretches of jumps, chasms, walls vines and wall hoops to swing from. Where platforming's concerned you can't go off route, at all.
Once you've initiated a string of platforming moves, it all feels like a big, disguised QTE sequence. A wall means pressing A/X, a hoop means pressing circle/B and magic double-jumps means pressing triangle/Y. It looks great, but feels totally safe and disconnected, which is a shame.
Unless you're actually touching the analogue stick - which isn't a good idea at all in Prince of Persia's platforming - it's almost impossible to fail. And even if you do, Elika's magic hand will simply hoist you to where you started.
To be fair, having an instant checkpoint on hand does reduce some of the frustration of running all the way back to your point of death, but in the process the tension and risk generated from taking that one giant leap of faith is eliminated.
The satisfaction of nailing a timed wall jump, and the thrill of swinging from post to post and gracefully ascending to your destination is dead when the whole spectacle has been turned into essentially a big exercise of timed button presses. Oh, and did we mention you can't die either.
Review from http://www.computerandvideogames.com
11 dec. 2008
Cele mai bune jocuri de facut cadou

Dupa cum stiti,peste 2 saptamani vine craciunul iar Mosu’ se intreaba, care sunt cele mai bune jocuri de facut cadou?
Anu’ acesta Mosu’ are un “ass in maneca”,pe cei de la gamespot care au facut un top,cum era de asteptat de altfel,a celor mai bune jocuri de facut cadou!!!
Acestea sunt:
Pentru:
PC- 1)Crisys Warhead
2)Sinse of a Solar Empire
3)Spore
X-BOX 360- 1)Gears of war 2
2)Fallout 3
3)Dead space
Play Station 3- 1) Grand Theft Auto IV
2) Metal Gear Solid 4: Guns of the Patriots
3) Little Big Planet
Nitendo WII- 1) Super Smash Bros. Brawl
2)Okami
3)No more heroes
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